Tenfold Hate


Posting for Posting’s Sake (Kind of)
June 4, 2008, 1:15 pm
Filed under: Age of Conan, MMORPGs

I’ve neglected posting for quite some time now. Not one to blog for blogging’s sake, there just hasn’t been much in the gaming world that’s captured my interest. The last few weeks have been beautiful in NYC, so I’ve taken advantage of the great weather before spring gives way to oppressive humidity and I get really cranky and hole up in air conditioning until September.

I’ve been tinkering with Age of Conan now and again. I’ve hesitated sharing my views on it because several weeks in, I still haven’t brought myself to bring a character to level 20 yet. For those of you who haven’t tried AoC, level 20 is the point where you bid farewell to the single player element of the game and enter the proper world once-and-for-all.

The constant instancing bugs me a little. Walk into an inn, there’s a loading screen. Hop on a boat, there’s a loading screen. Leave a zone, well, you get the point. Guild Wars had the same feel, but for some reason I never found it to be quite so jarring.

AoC’s combat is just fine–but personally, if I drafted up a laundry list of gripes I have about the current state of the fantasy MMORPG, lack of real-time combat would be really low on my list. I think there are a lot more things that need fixing across the genre and that’s where Funcom’s vision and my own diverge a little.

The early quests seem terribly directed, which IS one of my big complaints about most current MMORPGs. To satiate me, an MMORPG needs to allow players to stray off the beaten path (both literally and figuratively). I’m not seeing that quite yet in AoC. Much like my brief stint in Dungeons and Dragons Online I feel way too confined, like I’m on a journey but I’m not behind the wheel.

The graphics are nice, the music is great, I’m excited to try PvP (I’m holding off til 20 for that one), but again–it’s just not calling me to be played. Keep in mind I seldom play single player games anymore so that’s another personal bias I’m bringing to the table. I lost my zeal for them after experiencing the “living, breathing worlds” of massive multiplayer gameplay four years ago. So, I’m reserving final judgment of AoC until I plow through the solo segment of the game and move onto the more MMO-focused end of things.

I don’t want to be dismissive of AoC because it clearly was lovingly crafted by the Funcom team. They released a clean, playable product that is a treat to look at–and there’s a lot of hack-and-slash fun to be had right off the bat. It’s not a bad game. I just haven’t determined if it’s the game for me yet.



By Crom! A Light at the End of the Tunnel?
April 18, 2008, 10:20 am
Filed under: Age of Conan

I received my pre-order beta access code for AoC through Amazon.com this morning. I won’t have the full details until I plug in my order key to the AoC site from home, but from what I’ve gathered, you can start downloading the client now in anticipation of the mid-May release. If you’ve pre-ordered the game, you get access to the game three days prior to the May 20th release date.

I’ve been burnt one too many times from pre-ordering total duds, but there’s gotta be a diamond in the rough out there somewhere. Maybe–just maybe–it’ll be Conan…



File Under “WTF? Oh, the Humanity!”
April 15, 2008, 2:27 pm
Filed under: World of Warcraft

I’ve known guildies who have conjured up RL romances through their virtual avatars in WoW. To the best of my knowledge, it’s never worked out. Personally, I’d imagine it’s extremely difficult (if not impossible) to forge a legitimate adult romantic relationship within the context of an escapist video game where we’re all running around as dwarves and trolls killing warp stalkers. But to each their own. Now some wing nut decided to offer sex to anyone who’d buy her an epic flyer. We’ve heard of RMT sweatshops. What next? RMT brothels?