Tenfold Hate

Here’s Where the Story Ends.
February 12, 2008, 9:53 am
Filed under: MMORPGs

In my last post, I defined RPGs as a communal form of interactive storytelling. Talyn over at Pumping Irony wrote a killer piece about storytelling, character, and a lack thereof in MMORPGs to date. He articulates his points perfectly and says it a hell of a lot more succinctly than I probably would. Here’s a taste:

In an MMORPG, players are not presented with a medium for telling their own story or developing that character’s beliefs. By and large, our only “motivation” is to acquire wealth and raise our attributes, which we (perhaps mistakenly?) refer to as “character development.”

This is a must-read, so do yourself a favor and check it out.


1 Comment

Thanks for the kind words, much appreciated!

Comment by Talyn

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